War... war never changes....

Discussion in 'Press Start' started by Demiurge, Jun 2, 2015.

  1. Demiurge

    Demiurge Goodbye and Hello, as always.

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    • Agree Agree x 2
  2. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    Or it's just going to be a countdown to a date for an announcement at their pre-E3 event.
  3. Sean the Puritan

    Sean the Puritan Endut! Hoch Hech!

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    Full trailer released at the site already linked!
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  4. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    And the screens I saw at work looked fantastic. The settlement in Fenway Park looks awesome!
  5. TheBurgerKing

    TheBurgerKing The Monarch of Flavor

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    its...beautiful...
  6. Liet

    Liet Dr. of Horribleness, Ph.D.

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    That definitely looks like Fallout 4 should look. I expect the gameplay to match and I have my worries about the narrative, but even if the narrative doesn't measure up this should still be a very good game.
  7. Aurora

    Aurora VincerĂ²!

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    ...and of course I bought it because Beth can't make an RPG that I won't at least look at. Oh, and I bought a PS4 with it, making this the most expensive software purchase ever :borg:

    In short:

    - Nope, the graphics don't look next gen whatever that is. BUT: that's OK. Nobody does general mood like them and thus it's glorious. No I don't care if any of the gazillion textures on Random Rock #558 stands up to hour-long close up inspection. They nailed the general impression of post-nuclear Massachusetts so it's fine.

    - It's just like F3. That's a positive for me since I don't need the wheel reinvented every time.

    - This is the first time I have played such a game on a console so I do have trouble with the fights. Come ON, I can't hit the bloody Deathclaw when it's standing right in front of me. Making me bloody and dead *grrrrr* I could use some help there. VATS is quite nice, however. Never had to use it that much on PC.

    - They certainly skimped on the opening scene. While F3 had a legendary one, this is more cookie cutter. And it sets up a problem (at least for me): yesterday, we lived a happy family in a nice home. Today, mom or dad are Wasteland killing machines. This happens without reflection. The player character feels right at home without a transitional period. But for her or him it literally happens within a day. I get that those aren't games with much character development or something but it's nagging.

    - The humor is great again. I certainly never enjoyed watching software installations for an hour except this time. SPECIAL indeed :lol:

    - While I don't have a lot of time to play with work and the little one and life in general, I did the first proper mission already. It's about 2 hours or so in. And it's HARD on many levels. They certainly don't ease the player into the experience. But I'm not a hardcore player. Learning the mechanics alone is not enough for people like myself. I succeeded after the 5th attempt on Easy but only because I brought my killer slave robot who did most of the work.

    - I'm kind of surprised that some idiotic game mechanics still exist. This game hands you what's about the best armor in F3 within the first hour. When powered you can beat down any enemy with one or two hits. But you can't get through a hedge with it. Nor can you simple waltz through a locked but thin wooden door. It's been ridiculous since the times of DOOM where the arsenal of a small country couldn't bring down a simple door!

    - I'm somehow missing the motivation to go out and explore. While you were a lone wanderer without a place of your own in F3 and other Beth games, this time you have a proper 'home'. You can even build things for it. So you'll return automatically because people like homes. While you can have a house in SKYRIM, it's more of a glorified warehouse for your stuff. Sanctuary is not. It's a real home base. While realistic it IMHO takes away from the loneliness that has always defined Beth's games.

    - I'm missing the whole creative spark somehow. Or maybe I was more easily impressed when I was younger (F3 wasn't exactly in my childhood either). It's hard to define but until now, F4 feels like a competently made game and not something that's lovingly crafted down to the last detail. For example, when you left the Vault in F3 you'd stumble across Megaton and the creepy school. Those were places to remember. In F4 I haven't seen a place to remember so far. This is a missed opportunity to draw the player in immediately.

    - Crafting stresses me out. Creates the urge to collect every bit of junk there is. Good on them to finally make all the crap useful but I'll need a pack horse to carry it all. Mischievous little touch: you can't fast travel when overburdened so no quick plundering tours. If you're greedy you'll carry your stuff the hard way. Like!

    So far so good. These are only my first impressions. I know this game will take a LONG time so this doesn't even scratch the surface. I have no regrets shelling out the cash for it.
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  8. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    Crafting really stresses me out too. Seeing all this stuff on the ground not knowing if I'm going to need it or not. There's a lot of items to craft and I don't know which items are useful for crafting or not.
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  9. Seth Rich

    Seth Rich R.I.P.

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    The crafting recipes have a list of required components, and there should be an option to search for those specific items, so when you're wandering around and come across it, it'll have a little search icon indicating you need it for a specific recipe.
  10. Herbalist

    Herbalist Masterdebater

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    I've never played a fallout game before but I was thinking of picking this up. My only concern is settlement building, as in do I have to? Can I just wander the wasteland with my dog, a trusty pistol and a shotgun? I like borderlands and this seems to be on the same vain at least atmosphere wise.
  11. matthunter

    matthunter Ice Bear

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    There's almost never railroading outside of quests in Fallout, in that you could just wander off in Fallout 3 without ever investigating what happened to your missing dad, or simply ignore the quest to find who shot you in Fallout: New Vegas. Worst that could happen is you get locked out of an area that relies on the quest chain to free up.
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  12. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    I don't know that Borderlands is the best comparison, but there really isn't one outside of the other Bethesda type games. The world is much larger and way more open ended, less level gated, more customization of abilities, etc. There are far less guns, though they have a ton of gun mods you can craft now, which differentiates them a little. This has lock picking mini games, and an intriguing alternate reality universe to dig through (extra cool because I live in Boston.) The story isn't why you're there.

    Also the settlement building isn't necessary at all. 0%. Couple of tutorial missions on how to build stuff, but that's it.
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  13. Herbalist

    Herbalist Masterdebater

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    Well I picked it up and you're right, it really isn't all that much like borderlands, it's pretty good though from what I've seen. I haven't made it much further from the vault but I'm enjoying it so far.
  14. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    It really starts to pick up once you get to diamond city and start picking up quests from everyone. Wasteland wandering has it's fun moments, too, and there's a bunch of quests to find outside of Diamond City.
  15. TheBurgerKing

    TheBurgerKing The Monarch of Flavor

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    Okay, so I've played through it twice now, gotten comfortable with everything and gotten to play around with all the different mechanics. So, lets start with character building. The character creation screen in the beginning is very detailed, you can make your character look like just about anyone you want...if you spend about 3 hours sculpting. When you can pull yourself away from the mirror, and get to the next part of character creation with the vault-tec rep the first thing you notice is the significantly lower number of points you have to put into your S.P.E.C.I.A.L. stats compared with previous games. You have to plot out your strategy for character development because even though you can boost a stat at level up, there are very few perks that aren't worth it. On my first playthrough I had started with the strategy of alternating between a perk and a stat boost each level, that plan fell to crap very quickly. Two things to note when building a character are that you can get an extra point to put wherever you want from the you're S.P.E.C.I.A.L. book in Shaun's room after you leave the vault, and the Perception bobble head is very close by.

    There are 4 distinct aspects to the gameplay, combat, crafting, exploring, and, talking. Combat in Fallout 4 has gotten a minor upgrade, V.A.T.S. no longer pauses time, but merely slows it, returning action to the combat system, and there's an unspoken of cover system that you'll never use, but for the most part it's just point and shoot. Regular armor is pretty much useless, you have a few number of outfits that are "thin enough" to allow you to add the 5 (6 if you include the helmet) pieces of armor. Each piece protects a different segment of your characters body, arms, legs, and torso, so you'll end up with a little damage resistance all over. You can modify armor the same way you can modify weapons if you take the right perks, but the damage resistance and added carry weight are pretty much negligible as soon as you get enough fusion cores to start walking around in power armor. It's better to just wear regular clothes that will give you a stat boost and take a rank or two of toughness.

    Fallout 4 has a very low number of vendors unless you take specific perks and build shops and do the settlement thing, so, investing in weapon crafting pays off very quickly in the early parts of the game. Unless you get the perk local leader, and assign a settler to do supply lines, whatever junk you have on you or can scrap from the site is all you got, so just drop all your junk off at sanctuary hills, but make sure you keep your cigarettes and pre-war money, they are best used as sell fodder. You can make several things from the junk you find in the wastes, beyond modding weapons, armor, and power armor, you can also cook food and make drugs, or you can build amenities and defenses for your settlements, the higher your defenses, the lower the chances of a settlement getting attacked. If you're looking to build weapons and power armor, you want to prioritize looting items with steel, screws, aluminum, gears, oil, and, adhesive. For modding regular armor you want to prioritize items with leather, cloth, asbestos, ceramic, and lead.
    To build defenses for settlements, you need a lot of steel, oil, gears, crystal, and circuitry. Once again, since you can set up supply lines between settlements, just grab everything until you almost cant move then dump it all off at sanctuary hills.

    There are a ton of place to explore in Fallout 4. I haven't visited them all yet myself. The best way to explore, and level up, is to do the repeating quests for the minutemen. Preston Garvey,if left at sanctuary hills, will inform you periodically of new quests, which are random and unending, that will end up taking you all over the map. You'll notice that once you get through a location, it will say cleared on your pip-boy, this isn't permanent. Every few in-game days the enemies, and the valuable loot inside an area will respawn, making experience and loot infinite. Also, when fighting, evey enemy has a chance of spawning as a legendary, which guarantees a unique piece of equipment. A mundane item that has an added effect like an extra damage type or resistance to a particular type of enemy.

    Once you're done exploring and want to get to questing, you'll want to have boosted your charisma, as you can get more xp and better outcomes from speech checks in most missions, although combat is inevitable for several of them, so pacifist runs won't get very far. The story is interesting as are most of the characters. One thing Bethesda has gotten right has been using the scenery as a means of storytelling. Yeah, some locations use terminals and recordings but others just use set pieces. For example, in a room in concord there are two skeletons, one with its arms around the throat of the other on top of a safe. There's an unmarked bank that, if you open the vault, there's a hole in the wall with two skeletons next to a car with a duffle bag full of cash. It's the small touches that which really gives the game it's charm. That being said, this game is easily the hardest of the modern games, and that's a good thing. By level 8 in fallout 3 I was killing deathclaws with ease and by the time I reached New Vegas the courier could take on an army by himself. Not so much in fallout 4, where your character doesn't really start to feel powerful until around level 35.
  16. Dan Leach

    Dan Leach Climbing Staff Member Moderator

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  17. matthunter

    matthunter Ice Bear

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    Nice of Kellogg to give you time to back out of the room before turning hostile.

    Incidentally, that's minimum safe distance for a Fat Man shot.

    He wasn't that tough. Kinda crispy in fact.
  18. Sean the Puritan

    Sean the Puritan Endut! Hoch Hech!

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    Well... darn. I don't really like it. :O
  19. Aurora

    Aurora VincerĂ²!

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    Not my experience. I'm at 26 now since I can't play all day but I'm feeling like the Death Star. Except for a very few points in the game where you are rushed by multiple Master and Legendary enemies there's pretty much nothing that can really hurt me (unless I stay still of course; don't have very good armor). Deathclaws? Not a chance unless they attack from behind and get in a few good hits.

    I have single handedly cleared out a few of 'those' places too while I still avoid others. The double whammy Atomics Toy Factory/Quincy's Ruins was hairy, though. Then I hadn't known the Gunner village even existed right next to that infested factory. I literally had like five 10mm bullets and one Stimpak left when I was done with it.

    Then the damned Brotherhood finally showed up to prance around my work :mad:
    Last edited: Dec 14, 2015
  20. Jenee

    Jenee Driver 8

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    I bought the game for me. My 11 year old son took it over though. Never played it before, then in less than two hours, he's mastered it. He's "marked" the items he's looking for so he knows what to pick up and what not to.

    Then, he forbade me from playing it. Said I suck at it and he doesn't want me to lose all the stuff he's gained. :garamet:
  21. foil1212

    foil1212 Jose "Mom Fan" Alvarez Staff Member Moderator

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    Lol! Can't you just start your own character?

    Also I got better at this stuff by the end of the game. Was never really fun for me, but I got better at it (Mostly when forced to for the relay mission)
  22. Jenee

    Jenee Driver 8

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    Apparently there's a glitch n the program. It's not easy for the second character to play. But Jimi figured it out, so, yea, now I have my own character to play.
  23. TheBurgerKing

    TheBurgerKing The Monarch of Flavor

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    Evil Guy:Cocky with a bragging tone, totally assured of victory
    Me:Wearing power armor and holding a nuclear bomb launcher