I would imagine making the whole room a shower introduces some liability because now the whole thing's a slip-and-fall hazard.
is that a r3eally big toilet paper roll sprayed with shit, or a really small towel you need to wash after wiping your ass? If that is the shower how do you keep your toilet paper dry, or do you just take a full shower every time you go number 2, or if you are a woman egvery time you go to the bathroom. I have questions about the future, and where are the three seashells? Oh, and how do you avoid the slimy hair glob in the drain when walking in to piss at night? It seems like every night I would be getting cold and slimy wet hair in my fucking toes from that. Are there no women in space, or are all women cartoon women who never really piss or bathe because they are designed by men? Does Bethesda not have any female game designers? Oh wait, of course not. Like female game programmers exist.
It's not so much turning a whole bathroom into a shower as it is turning a shower into a whole bathroom. The toilet paper isn't visible in the picture, but the roll has a plastic cover to prevent shower wetness. And yes, it does appear that toilet paper is still in use. While the three seashells seem to have never caught on, the vaguely-facist quasi-utopia where poor people are forced to live underground did.
I finished the main story quest, and I loved it so much. There's a strong, emotional, thoughtful group of ideas behind it, and I feel all the richer for having played it. I hope to spend many more hours just playing around in this universe. Wonderfully done, kudos to Bethesda.
Already? So this is not a game you can play for hours a day for a year? And it will probably require me to spend a shitton of money on a super Video Card. Not my sort of game. I like one with months of campaign time, a long learning curve, some waiting on hidden developments.
It's a single-player game, of course the number of quests is limited, at some point you've done them all. But there really are a lot of quests! And then there is an unlimited number of radiant quests. I've invested about 100 hours now and I guess I've seen about two thirds of the quests. I haven't done much with the bases and shipbuilding and I'm still in the first run at level 40. I haven't visited many of the outer systems yet. This means that the game is not infinitely big, but it's close! It is a wonderful game. It's a Bethesda game through and through, for better or worse, lol.... It's a lighthearted oldschool RPG for fans of the Bethesda formula. I really enjoy it!
Thank you for the descriptions. This is in now way shitting on the game when I say it isn't my thing. I am still engrossed in the long slog of play with X-com Apocalypse. I found their newer titles to be graphically better with really cool advancements in gameplay without any new research and power development choices. It is sort of like giving you a best way to play the game while I get involved in the mechanics. I really do appreciate the great descriptions. It sounds like great fun if that is your thing. I am happy they made a good game that people enjoy for the money they spent on it.
Just the main story quest took me about 40 hours. Like @Jan Jansen said, there are hundreds of quests, hundreds of planets to visit, to explore, set up outposts, and everything. One of my favorite things I'm doing now is traveling to a city called Neon, which kind of reminds me of Night City in Cyberpunk, and I pick pocket people and steal merchandise from stores.
Been playing fire about 2? weeks now. It's alright. The side missions are pretty decent. But it reminds me a bit of Star Trek Online. I'm feeling I'm going to get bored of it sooner than later. I'll keep playing and see.
Little romance spoiler: I had married my beloved in a lengthy, highly embarrassing ceremony, after I had had to butter her up for ages and even had to heal her war traumas myself. She had reprimanded me for every little theft and commented on everything. At least she always praised my sexual performance and gave me a 15 percent xp bonus for intercourse. Stupidly, and due to certain circumstances, she passed away. A few minutes after the funeral ceremony, I could already woo the next lady. That's Bethesda! I just love this kind of stupid stuff!
I woo'ed Andreja. The moment I saw her shooting that spacer in the mining cave, and she said "come and meet your death!" my heart was aflutter.
Andreja is my new target! Although the confused emo girl hanging around in front of the Gal Bank in New Atlantis is kinda cute, lol... I hope some mod will turn her into a follower soon!
One of the first things that surprised me was when I finished the game, THERE WAS MORE GAME. You could do everything again, the same as before, or different, and it worked as one continuous thread of your life. I love that. Also, being Starborn is awesome, as I just like shielding myself with my powers and punching the ever loving shit out of spacers and ecliptics.
I have a feeling the "Spacers" were originally called something else, but the name was changed after the release of The Outer Worlds as a light-hearted jab at Obsidian for releasing a similar game while Starfield was in development. In The Outer Worlds, a spacer is an independent spaceship operator. There's also a company that makes spacesuits, weapons and such called Spacer's Choice. There slogan is "It's not the best choice, it's Spacer's Choice." Because of this, every time I kill a group of Spacers, I stand over their corpses and quip "That wasn't the best choice, that was a Spacer choice." I'm sure the FBI guy who monitors my computer thinks it's hilarious.
You know what would be nice? If the ship builder allowed one to add and remove hatches/ladders. I added some more habitat modules to the Big Black Hawk, and the damn thing became a maze. I managed to improve it somewhat after moving things around, but it would be nice if I could customize the flow of the interior of my ship. I'm sure mods that improve ship building are on the way. Also, because it's wider now, I tried to rename my ship Thick Black Hawk, but apparently there's a character limit. I could shorten it to Thick Hawk, I guess.
So... after taking a few trips through the old MacGuffin Hole, I've learned being armed is very important, and if one finds themself without a weapon, they should acquire one before doing anything else. Anything else.
I got tired of the Cock Ship, so I made a Borg-inspired one. I've seen better Borg ships, but I didn't want to put hours of work into a design I'm going to scrap the next time I feel like sitting down and playing with the ship builder. There's a cockpit I could have used that I could have set up so it doesn't stick out like that, but I don't like that cockpit, and I have to fly this thing for a bit at least. More for the update/mod wishlist: 1: More pieces in the structural category, especially cosmetic pieces with fore/mid/aft/top/mid/bottom variants. All the ships (except the Starborn ones) look modular and at least a bit blocky, but they don't have to. 2: A way to save, import, and possibly share ship designs as a file. The only way to do that now is by creating step-by-step instructions.
Lore speculation: The "temples" that grant weird space powers... I don't think that was their original purpose. Each one has a gyroscope thing and a star map on the inside of the dome. There's, at most, one per planet, and they're spread out. It looks like they could have originally been something similar to stargates. When one attempts to use it, it's not a hallucination of flying across space they experience, it's actually trying to send them somewhere. However, the system is broken, so they bounce back, and in the process, are changed. Instead of the change being being very bad, it instead results in super powers. The artifacts look like they could be pieces of a temple gyroscope. Maybe if one is destroyed, the pieces scatter across the multiverse, and there are universes where people decided to destroy the temples, or universes that just exploded. That could explain why each artifact points to a specific temple; it was a piece of that temple's gyroscope in another universe. As for who built the temples... probably just humans. Or people who were human millions of years ago, at least. Although I have a more fun idea... It was the Dwemer. They disappeared from Tamriel because they found the Unity. All of them disappeared because they pissed off one of the Daedra by doing so, so said Daedra sent all of them rather than risk having Dwarfs sticking around with Unity powers. Thousands of years later, the Dwemer build the Temples, which is why they're only vaguely similar to Dwemer architecture and not made of magic brass.